RenderTarget の設定について完全に説明します。
color | 設定するカラーバッファー |
colorLoad | カラーバッファーの読み込み動作。 RenderBuffers 自身の Action 設定が上書きされます。 |
colorStore | カラーバッファーの格納操作。 RenderBuffers 自身の Action 設定が上書きされます。 |
cubemapFace | レンダリングするキューブマップの面 |
depth | 設定するデプスバッファー |
depthLoad | デプスバッファーの読み込み動作。 RenderBuffers 自身の Action 設定が上書きされます。 |
depthSlice | レンダーターゲットとして設定される Texture3D または Texture2DArray のスライス |
depthStore | デプスバッファーの格納操作。 RenderBuffers 自身の Action 設定が上書きされます。 |
mipLevel | レンダリングするミップレベル |
RenderTargetSetup | RenderTargetSetup を構築します。 |
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