| position | 表示位置 | 
| label | Float Field の前に表示するオプションのラベル | 
| value | 編集する値 | 
| style | オプションの GUIStyle | 
float ユーザーによって設定された値
Makes a text field for entering floats.
        
          
          
Float Field in an Editor Window.
      
using UnityEngine; using UnityEditor;
public class EditorGUIFloatField : EditorWindow { float sizeMultiplier = 1;
[MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); }
void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier);
if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }