Version: 2022.2
言語: 日本語
public Matrix4x4 localToWorldMatrix ;

説明

ローカル座標からワールド座標へ変換した行列(読み取り専用)

Use this matrix for shader parameters and calculations related to rendering instead of Transform.localToWorldMatrix. The matrix from the Transform component does not take into account features such as static batching which modify a mesh's vertex coordinates.