Version: 2022.2
言語: 日本語
public static float LerpAngle (float a, float b, float t);

パラメーター

a The start angle. A float expressed in degrees.
b The end angle. A float expressed in degrees.
t The interpolation value between the start and end angles. This value is clamped to the range [0, 1].

戻り値

float Returns the interpolated float result between angle a and angle b, based on the interpolation value t.

説明

Lerp と同じです。ただし、360 度の回転の場合は、正しく補間されるよう注意してください。

This method returns the shortest path between the specified angles. This method wraps around values that are outside the range [-180, 180]. For example, LerpAngle(1.0f, 190.0f, 1.0f) returns -170.0f. To find the longest path use Lerp.

using UnityEngine;

public class Example : MonoBehaviour { float minAngle = 0.0f; float maxAngle = 90.0f;

void Update() { float angle = Mathf.LerpAngle(minAngle, maxAngle, Time.time); transform.eulerAngles = new Vector3(0, angle, 0); } }

関連項目: Lerp.