position | ボックスに使用するスクリーン上の Rect |
text | ボックス上に表示するテキスト |
image | ボックス上に表示する Texture |
content | ボックスのテキスト、画像、ツールチップ |
style | 使用するスタイル。省略された場合は、現在の GUISkin にある box スタイルを使用します。 |
Create a Box on the GUI Layer.
A Box can contain text, an image, or a combination of these along
with an optional tooltip, through using a GUIContent parameter. You may also use
a GUIStyle to adjust the layout of items in a box, text colour and other properties.
Here is an example of a Box containing Text:
using UnityEngine;
public class BoxExample : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }
以下は、テクスチャを含むボックスの例です。
using UnityEngine;
public class BoxWithTextureExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }
以下は、テキスト、テクスチャ、ツールチップを合わせた GUIContent を含むボックスの例です。
using UnityEngine;
public class BoxWithContentExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content;
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }
以下は、テキストを含むボックスの例で、GUIStyle のオプション設定により、テキストはボックスの中央に配置されます。
using UnityEngine;
public class BoxWithTextStyleExample : MonoBehaviour { GUIStyle style = new GUIStyle();
void Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }
以下は、テクスチャを含むボックスの例で、GUIStyle のオプション設定により、テクスチャはボックスの中央に配置されます。
using UnityEngine;
public class BoxWithTextureStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIStyle style = new GUIStyle();
void Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }
最後に、以下はテキスト、テクスチャ、ツールチップを合わせた GUIContent を含むボックスの例で、GUIStyle のオプション設定により、コンテンツの配置情報が含まれています。
using UnityEngine;
public class BoxWithContentStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content; GUIStyle style = new GUIStyle();
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip");
// Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter;
// Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }
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