Version: 2022.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceCullingTest.allowTransparentMaterials

マニュアルに切り替える
public bool allowTransparentMaterials ;

説明

Whether to allow Renderers that use transparent Materials.

Use RayTracingInstanceCullingConfig.transparentMaterialConfig to define when a Material is considered alpha tested.

If this value is false and the Mesh used by a Renderer uses transparent Materials then the test fails.

See Also: RayTracingAccelerationStructure.CullInstances.