Set the minimum distance the trail can travel before a new vertex is added to it.
Smaller values with give smoother trails, consisting of more vertices, but costing more performance.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float minVertexDistance = 0.5f; private TrailRenderer tr;
void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }
void Update() { tr.minVertexDistance = minVertexDistance; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }
void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Vertex Distance"); minVertexDistance = GUI.HorizontalSlider(new Rect(165, 25, 200, 30), minVertexDistance, 0.1f, 5.0f); } }