Version: 2022.1
言語: 日本語
public static float smoothDeltaTime ;


Time.deltaTime を滑らかにします (Read Only)

This value is equal to Time.deltaTime when it is constant (i.e. smooth frame rate). When deltaTime varies between frames (e.g. on a frame hitch), this value increases or decreases gradually towards deltaTime over multiple frames.

See the Time.maximumDeltaTime documentation for a timing example.