Version: 2022.1
言語: 日本語
public SerializedPropertyNumericType numericType ;

説明

Return the precise type for Integer and Floating point properties. (Read Only)

The propertyType property classifies all supported Integer types as SerializedPropertyType.Integer, and both single and double precision Float types as SerializedPropertyType.Float. This property exposes the precise type, for example SerializedPropertyNumericType.UInt8 and SerializedPropertyNumericType.Double, and is more efficient than using the string-based type property. For enum properties (SerializedPropertyType.Enum) it returns the underlying type. For non-numeric types it returns SerializedPropertyNumericType.Unknown.

using System;
using System.Text;
using UnityEditor;
using UnityEngine;

public class NumericTypeExample : ScriptableObject { public byte m_byte; public int m_int; public long m_long; public float m_float; public double m_double;

[Flags] public enum UIntFlags : uint { None = 0, Flag31 = 1 << 30, Flag32 = 1u << 31, } public UIntFlags m_uintFlags; public string m_string;

[MenuItem("Example/SerializedProperty NumericType API")] static void TestMethod() { // This example demonstrates how numericType exposes more precise details of the type NumericTypeExample obj = ScriptableObject.CreateInstance<NumericTypeExample>(); SerializedObject serializedObject = new SerializedObject(obj);

var serializedProperty = serializedObject.FindProperty("m_byte"); var sb = new StringBuilder(); do { sb.AppendLine(String.Format("Name: {0,-11} propertyType: {1,-7} numericType: {2}", serializedProperty.name, serializedProperty.propertyType, serializedProperty.numericType)); } while (serializedProperty.Next(false));

//Expected output: //Name: m_byte propertyType: Integer numericType: UInt8 //Name: m_int propertyType: Integer numericType: Int32 //Name: m_long propertyType: Integer numericType: Int64 //Name: m_float propertyType: Float numericType: Float //Name: m_double propertyType: Float numericType: Double //Name: m_uintFlags propertyType: Enum numericType: UInt32 //Name: m_string propertyType: String numericType: Unknown Debug.Log(sb.ToString()); } }