Version: 2022.1
public void Move (Vector3 position, Quaternion rotation);


position The new position for the Rigidbody.
rotation Rigidbody の角度


Moves the Rigidbody to position and rotates the Rigidbody to rotation.

Use Rigidbody.Move to move and rotate a Rigidbody, complying with the Rigidbody's interpolation setting.

If you enable Rigidbody interpolation on the Rigidbody, calling Rigidbody.Move results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use Rigidbody.Move if you want to continuously move and rotate a Rigidbody in each FixedUpdate.

To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set Rigidbody.position and Rigidbody.rotation instead.