Version: 2022.1
言語: 日本語
public static void EndGPUCapture ();

説明

Ends the current GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect.

using UnityEngine;
using UnityEngine.Rendering;

public class PixControl : MonoBehaviour { public int frameCaptureCount = 1;

int frameCount = 0; bool capturing = false;

void Awake() { if (PIX.IsAttached()) { PIX.BeginGPUCapture(); capturing = true; } }

void Update() { if (frameCount > frameCaptureCount && capturing) { PIX.EndGPUCapture(); capturing = false; }

frameCount++; } }