Version: 2022.1
言語: 日本語

Physics.defaultMaxDepenetrationVelocity

マニュアルに切り替える
public static float defaultMaxDepenetrationVelocity ;

説明

The maximum default velocity needed to move a Rigidbody's collider out of another collider's surface penetration. Must be positive.

この値は通常スクリプトではなく Edit->Project Settings->Physics でインスペクターから変更します。

Note: Very large values can introduce instability during collision detection; too small values might cause the collider depenetration to fail.

You can also set a maximum depenetration velocity for individual Rigidbodies via Rigidbody.maxDepenetrationVelocity.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.defaultMaxDepenetrationVelocity = 5.0f; } }