Overlays are persistent and customizable panels and toolbars that are available within Editor Windows. Use Overlays to expose actions and tool options in a convenient and user-controllable way.
This is the base class from which all Overlays inherit. To create an Overlay, return a UnityEngine.UIElements.VisualElement.
using UnityEditor; using UnityEditor.Overlays; using UnityEngine.UIElements; [Overlay(typeof(SceneView), "Selection Count")] class SelectionCount : Overlay { Label m_Label; public override VisualElement CreatePanelContent() { Selection.selectionChanged += () => { if (m_Label != null) m_Label.text = $"Selection Count {Selection.count}"; }; return m_Label = new Label($"Selection Count {Selection.count}"); } }
To create an Overlay that is dockable in a toolbar, see ToolbarOverlay.
ussClassName | USS class name of elements of this type. |
collapsed | Defines whether the overlay is in collapsed form. |
containerWindow | EditorWindow the overlay is contained within. |
displayed | Shows or hides the overlay. |
displayName | Name of overlay used as title. |
floating | Returns true if overlay is floating, returns false if overlay is docked in a corner or in a toolbar. |
floatingPosition | Local position of closest overlay corner to closest dockposition when floating. |
id | Overlay unique ID. |
isInToolbar | Returns true if overlay is docked in a toolbar. |
layout | Describes the presentation mode for an Overlay. |
Close | Remove the Overlay from its OverlayCanvas. |
CreateContent | Create a new VisualElement containing the contents of this Overlay. |
CreatePanelContent | Implement this method to return your visual element content. |
OnCreated | OnCreated is invoked when an Overlay is instantiated in an Overlay Canvas. |
OnWillBeDestroyed | Called when an Overlay is about to be destroyed. |
Undock | If this Overlay is currently in a toolbar, it will be removed and return to a floating state. |
collapsedChanged | Invoked when Overlay.collapsed value is changed. |
displayedChanged | This callback is invoked when the Overlay.displayed value has been changed. |
floatingChanged | Called when the value of floating has changed. |
floatingPositionChanged | This event is invoked when Overlay.floatingPosition is changed. |
layoutChanged | Subscribe to this event to be notified when the Overlay.Layout property is modified. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.