Mecanim ボーン名とリグのボーン名の間におけるマッピング
並んでいるそれぞれの項目は Mecanim アバターのボーン名、モデルのボーン名( Mecanim のボーンがマッピングされるための物)、そしてボーンのモーション限度を明示する"割り込み"が含まれているヒューマンボーンオブジェクトです。ボーンは任意の順序でリスト化できますが、Mecanim で定義するためには一定数のボーンが必要になります。HumanTrait.RequiredBone を使用して必要なボーンのリストを取得してください。
See Also: HumanBone, HumanTrait.BoneName, HumanTrait.RequiredBone.
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