text | 領域に表示するテキスト |
image | 領域に表示するテクスチャ |
content | 領域に表示するテキスト、画像、ツールチップ |
style | 使用するスタイル。省略された場合は、空のGUIStyle (GUIStyle.none) が使用され、背景は透明になります |
固定されたスクリーン領域に GUI コントロールの GUILayout ブロックを開始します
By default, any GUI controls made using GUILayout are placed in the top-left corner of the screen.
If you want to place a series of automatically laid out controls in an arbitrary area, use GUILayout.BeginArea to define a new area for the automatic layouting system to use.
See Also: EndArea
Explained Area of the example.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void OnGUI() { // Starts an area to draw elements GUILayout.BeginArea(new Rect(10, 10, 100, 100)); GUILayout.Button("Click me"); GUILayout.Button("Or me"); GUILayout.EndArea(); } }
この関数はさまざまな GUILayout コードをミックスさせる場合に非常に便利です。必ず最後に EndArea を呼び出してください。また BeginArea / EndArea は入れ子にすることはできません。
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