Version: 2022.1
言語: 日本語

BuildCompression

struct in UnityEngine

マニュアルに切り替える

説明

Contains information about compression methods, compression levels and block sizes that are supported by Asset Bundle compression at build time and recompression at runtime.

Custom versions of this struct for building and recompressing Asset Bundles are currently not available, so the internal parameters are read-only. You can currently select one of three supported BuildCompression types for compressing AssetBundles during builds (LZ4, LZMA and Uncompressed) and there are two supported recompression methods for runtime (LZ4Runtime and UncompressedRuntime).

See Also: AssetBundle.RecompressAssetBundleAsync

Static 変数

LZ4LZ4HC "Chunk Based" Compression.
LZ4RuntimeLZ4 Compression for runtime recompression.
LZMALZMA Compression.
UncompressedUncompressed Asset Bundle.
UncompressedRuntimeUncompressed Asset Bundle.