Version: 2022.1
言語: 日本語

AssetDatabase.GetTextMetaFilePathFromAssetPath

マニュアルに切り替える
public static string GetTextMetaFilePathFromAssetPath (string path);

パラメーター

path アセットのパス

戻り値

string The path to the .meta text file or an empty string if the file does not exist.

説明

アセットのパスから、.meta ファイルのパスを取得します

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples { [MenuItem("AssetDatabase/Get Meta file path of Animations")] static void GetMetaFilePathOfAllAnimations()

{ //This will create a list of file paths of all Animation assets. string[] animAssetsGuids = AssetDatabase.FindAssets("t:Animation");

foreach (var animAssetGuid in animAssetsGuids) { //This will output the path of an asset and a .meta file associated with an asset string animAsset = AssetDatabase.GUIDToAssetPath(animAssetGuid); string metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(animAsset); Debug.Log("Asset file path: " + animAsset); Debug.Log("Meta file path: " + metaPath); } } }