customEventName | カスタムイベントの名前を入れます。接頭辞として "unity." を含めることはできません("unity" は予約語です)。 |
eventData | カスタムイベントがトリガーされるとき追加のパラメーターが Unity Analytics に送られます。Dictionary のキーに、接頭辞 "unity." を含めることはできません("unity" は予約語です)。 |
カスタムイベント(オプション)
Unity Analytics allows you to track specific events within your game. By configuring a series of Custom Events within your game, you can create your own Funnel Analysis to observe your players' game behavior. Good places to put custom events include: milestones, new levels, Scene transitions, etc.
カスタムイベントのトラッキング(追跡)に加えて、Unity Analytics は、イベントに関連するカスタム ディメンション (dictionary) も使用できます。カスタム ディメンションは、カスタムイベントをその時のユーザーの仕様に沿って追加するのに便利です。
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { int totalPotions = 5; int totalCoins = 100; #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver", new Dictionary<string, object> { { "potions", totalPotions }, { "coins", totalCoins } }); #endif } }
カスタムイベント(オプション)
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver"); #endif } }
カスタムイベント(オプション)
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver(Vector3 v) { #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver", v); #endif } }
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