The text contents of the file as a string. (Read Only)
Encodings are detected and interpreted automatically. Supported encodings are: UTF-32 Big Endian with byte order mark UTF-32 Little Endian with byte order mark UTF-16 Big Endian with byte order mark UTF-16 Little Endian with byte order mark UTF-8 with byte order mark UTF-8 without byte order mark (*Note:* This encoding is used as a fallback, if the above encodings can't decode the file without missing characters). To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding tools.
using UnityEngine;
public class Example : MonoBehaviour { TextAsset asset;
void Start() { Debug.Log(asset.text); } }
See Also: bytes, GetData, Text Assets.