Number of time Begin/End pairs was called during the previous frame. (Read Only)
The counter represents the number of complete or running profiling block during previous frame.
using UnityEngine; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { Recorder materialSetPass; void Start() { materialSetPass = Recorder.Get("Material.SetPassFast"); materialSetPass.enabled = true; }
void Update() { if (materialSetPass.isValid) Debug.Log("Material SetPass count: " + materialSetPass.sampleBlockCount); } }