Version: 2021.3
public bool useFileUnits ;


ファイルのユニットを検出して 1 FileUnit = 1 UnityUnit としてインポートし、それ以外の場合、 1 cm = 1 UnityUnit としてインポートされます。

This setting is used only for .max files. It was introduced for backwards compatibility: there is a bug in some FBX 2011 plugins - they fail to pick up file units and export everything as 1unit=1cm. We fixed that problem by setting the units manually, but that breaks projects which were built with FBX 2011 plugins already, so useFileUnits was introduced as a solution. Set it to false if you want to default to centimeters in FBX exporter.

See Also: isUseFileUnitsSupported.