interpolation を使用することで、固定フレームレートで物理処理実行のエフェクトをなめらかにできます。
デフォルトでは interpolation は切られています。一般的に、リジッドボディの interpolation はプレーヤーのキャラクターで使用されます。 グラフィックの描画がさまざまなフレームレートで行われるのに対して、物理実行は不連続のタイムステップで実行されます。 物理とグラフィックが完全には同期していないため、これによって痙攣しているような見た目になり得ます。 この影響は微妙なものですが、カメラがプレーヤーキャラクターを追跡している場合は特に顕著に表れます。 メインカメラのためには interpolation を有効に、その他のものに対しては無効にしておくことをお勧めします。
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