Version: 2021.2
言語: 日本語
public static void SetPlatformIcons (Build.NamedBuildTarget buildTarget, PlatformIconKind kind, PlatformIcon[] icons);
public static void SetPlatformIcons (BuildTargetGroup platform, PlatformIconKind kind, PlatformIcon[] icons);

パラメーター

platform The full list of platforms that support this API the supported kinds can be found in icon kinds.
icons All available PlatformIcon slots must be retrieved with GetPlatformIcons.
buildTarget The NamedBuildTarget.

説明

Assign a list of icons for the specified platform and icon kind.

Most platforms support icons with several different sizes. This methods allows you to set Icons for each platform that supports them. GetPlatformIcons has to be used to retrieve all the supported icons for specified PlatformIconKind and platform. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.

// Setting all ‘App’ icons for iOS
using UnityEditor.iOS;

void SetIcons(Texture2D[] textures) { var platform = NamedBuildTarget.iOS; var kind = UnityEditor.iOS.iOSPlatformIconKind.Application;

var icons = PlayerSettings.GetPlatformIcons(platform, kind);

//Assign textures to each available icon slot. for (var i = 0; i < icons.Length; i++) { icons[i].SetTexture(textures[0]); }

PlayerSettings.SetPlatformIcons(platform, kind, icons); }

// ‘Adaptive’ icons for Android require a background and foreground layer for each icon using UnityEditor.Android;

void SetIcons(Texture2D[][] textures) { var platform = NamedBuildTarget.iOS; var kind = UnityEditor.Android.AndroidPlatformIconKind.Adaptive;

var icons = PlayerSettings.GetPlatformIcons(platform, kind);

//Assign textures to each available icon slot. for (var i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } PlayerSettings.SetPlatformIcons(platform, kind, icons); }