バイナリ形式のアクセストークン。これはクライアントでコマンド機能の認証を行うために使用します。
これは、バイナリ形式の ID で、マッチメーカーに対しマルチプレイヤークライアントを確認し認証を行います。マッチと紐づけするために、Utility.SetAccessTokenForNetwork() にこの ID と問題のマッチに紐づいたネットワーク ID を与える必要があります。それを行ったら、NetworkMatch.DropConnection など、それを必要とするマッチメーカーを呼び出します。 デフォルトコールバックの MatchMakingClient 関数が OnMatchCreate と OnMatchJoin に使用されると、この ID が自動的に設定されます。
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