Version: 2021.2
言語: 日本語
public static void Tetrahedralize ();

戻り値

void Returns true if the tetrahedralization finished successfully.

説明

Synchronously tetrahedralize the currently loaded LightProbe positions.

Call this function to tetrahedralize the currently loaded LightProbe positions. You should generally only call this function upon receiving a LightProbes.needsRetetrahedralization event.

using UnityEngine;
using UnityEngine.SceneManagement;

public class TetrahedralizeExample : MonoBehaviour { void Start() { // Additively load a Scene containing light probes SceneManager.LoadScene("ExampleScene", LoadSceneMode.Additive);

// Force Unity to synchronously regenerate the tetrahedral tesselation for all loaded Scenes LightProbes.Tetrahedralize(); } }