Version: 2021.2
public Transform transform ;

説明

衝突してきたオブジェクトの Transform

関連項目: Transform クラス .

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(gameObject.transform); } } }