Version: 2021.1

SkinnedMeshRenderer.forceMatrixRecalculationPerRender

マニュアルに切り替える
public bool forceMatrixRecalculationPerRender ;

説明

Forces the Skinned Mesh to recalculate its matricies when rendered

This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.