Realtime Shadows type to be used.
This determines which type of shadows should be used. The available options are Hard and Soft Shadows, Hard Shadows Only and Disable Shadows.
関連項目: QualitySettings.shadows, Light.shadows.
using UnityEngine;
// Let the shadow quality be selected
public class ExampleScript : MonoBehaviour { private int selection = 0; private string[] itemName = {" Disable ", " HardOnly ", " Hard and Soft "};
void Start() { QualitySettings.shadows = ShadowQuality.All; }
void OnGUI() { GUILayout.BeginVertical("Box"); selection = GUILayout.SelectionGrid(selection, itemName, 1, GUILayout.MinWidth(200), GUILayout.MinHeight(100)); GUILayout.EndVertical();
switch (selection) { case 0: QualitySettings.shadows = ShadowQuality.Disable; break; case 1: QualitySettings.shadows = ShadowQuality.HardOnly; break; default: QualitySettings.shadows = ShadowQuality.All; break; } } }