ビルドから使用されていないエンジンコードを削除します(IL2CPP のみ)。
これを有効にすると、 Unity エンジンコードベースの使用されていないモジュールとクラスは IL2CPP ビルドから削除されます。これによりバイナリサイズが少なくなります。この設定を使用することをお勧めしますが、プロジェクトで問題を起こす可能性があれば無効する方がいいかもしれません。 IL2CPP スクリプトバックエンドのために、マネージドアセンブリのバイトコードストリップが常に有効であることに注意してください。
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