Version: 2020.3
言語: 日本語
public static void EnableKeyword (string keyword);


keyword The name of the local shader keyword to enable.


Enables a global shader keyword.

Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.

The following example enables a global shader keyword called EXAMPLE_FEATURE_ON.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Shader.EnableKeyword("EXAMPLE_FEATURE_ON"); } }