IK 使用時の腕の長さの引き伸ばし許容量
Inverse Kinematics (IK) can often be handled more smoothly if a small amount of "slack" is allowed in the positions of bones relative to each other. This property controls how much slack is available in the arm joints.
値は 0..1 範囲内のワールド座標単位で表せられます。例えば、デフォルト設定の 0.05 であれば、IK のゴールがターゲットの 95%のとき腕はストレッチし始め、5%ずつストレッチします。ストレッチは肘と手首両方の移動によって実行されます。
理想的な値はリグとアニメーションに依存しますが、一般的には、より大きな値が、非現実的な腕の延伸を犠牲にして、スムーズな IK の計算結果を出すのに役立ちます。
See Also: HumanDescription.legStretch.
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