An array containing the names of the local shader keywords that are currently enabled for this compute shader.
Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.
This example prints the names of all currently enabled local shader keywords.
using UnityEngine;
public class Example : MonoBehaviour { public ComputeShader computeShader;
private void Start() { foreach (var keywordName in computeShader.shaderKeywords) { Debug.Log("Local shader keyword " + keywordName + " is currently enabled"); } } }