Version: 2020.2
言語: 日本語
public bool HasMesh (int nameID);
public bool HasMesh (string name);

パラメーター

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name プロパティーの名前

説明

Use this method to check if the visual effect can override a Mesh with the name you pass in.