Version: 2020.2
public static void SetGlobalBuffer (string name, ComputeBuffer value);
public static void SetGlobalBuffer (int nameID, ComputeBuffer value);
public static void SetGlobalBuffer (string name, GraphicsBuffer value);
public static void SetGlobalBuffer (int nameID, GraphicsBuffer value);

パラメーター

nameID Shader.PropertyToID によって検索されるプロパティーの nameID
name プロパティーの名前
value The buffer to set.

説明

Sets a global buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.