Version: 2020.2
public void MoveRotation (Quaternion rot);


rotRigidbody の角度


Rigidbody オブジェクトを指定する角度へ回転します

Use Rigidbody.MoveRotation to rotate a Rigidbody, complying with the Rigidbody's interpolation setting.

If Rigidbody interpolation is enabled on the Rigidbody, calling Rigidbody.MoveRotation will resulting in a smooth transition between the two rotations in any intermediate frames rendered. This should be used if you want to continuously rotate a rigidbody in each FixedUpdate.

Set Rigidbody.rotation instead, if you want to teleport a rigidbody from one rotation to another, with no intermediate positions being rendered.

using UnityEngine;

public class Example : MonoBehaviour { Rigidbody m_Rigidbody; Vector3 m_EulerAngleVelocity;

void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>();

//Set the angular velocity of the Rigidbody (rotating around the Y axis, 100 deg/sec) m_EulerAngleVelocity = new Vector3(0, 100, 0); }

void FixedUpdate() { Quaternion deltaRotation = Quaternion.Euler(m_EulerAngleVelocity * Time.fixedDeltaTime); m_Rigidbody.MoveRotation(m_Rigidbody.rotation * deltaRotation); } }