Version: 2020.2
言語: 日本語
public static string[] MuscleName ;

説明

Mecanim で定義されたすべてのヒューマノイドマッスル名の配列

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i]); } } }