Version: 2020.2
言語: 日本語
public static Hash128 GetAssetDependencyHash (string path);
public static Hash128 GetAssetDependencyHash (GUID guid);

パラメーター

path アセットのパス
guid GUID of the asset.

戻り値

Hash128 集合ハッシュ

説明

アセットのすべての依存関係のハッシュを返します

The hash aggregates the following: source asset path, source asset, meta file, target platform and importer version. The change of this hash indicates that the imported asset may have changed so the relevant asset bundles should be rebuilt.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Dependency Hash Example")] public static void DependencyHashExample() { //Load a Material, change its shader and save it var matPath = "Assets/Material.mat"; var asset = (Material)AssetDatabase.LoadMainAssetAtPath(matPath); asset.shader = Shader.Find("Unlit/Texture"); AssetDatabase.SaveAssets();

//Print out the hash into the console var hash = AssetDatabase.GetAssetDependencyHash(matPath); Debug.Log(hash);

//Change the Shader on the Material and save it asset.shader = Shader.Find("Standard"); AssetDatabase.SaveAssets();

//Hash will be different hash = AssetDatabase.GetAssetDependencyHash(matPath); Debug.Log(hash); } }