Version: 2020.2
言語: 日本語
public static void IsFalse (bool condition);
public static void IsFalse (bool condition, string message);

パラメーター

condition true or false.
message The string used to describe the result of the Assert.

説明

Return true when the condition is false. Otherwise return false.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { GameObject go;

void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }