contextUnityObject | Object associated with the operation. |
Begin profiling a piece of code marked with a custom name defined by this instance of ProfilerMarker.
Always use End to close a started section of an instrumented code.
Code marked with Begin and End will show up in the Profiler hierarchy.
Use Recorder to obtain per-frame timings in the Player.
Note: Both Begin and End are thread safe and can be used in jobified code.
using Unity.Profiling;
public class MySystemClass { static ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare");
public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End(); } }
Begin is conditionally compiled away using ConditionalAttribute.
Thus it will have zero overhead, when it is deployed in non-Development Build.
See Also: ProfilerMarker.End, Recorder, ProfilerCPU.
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