Version: 2020.1
言語: 日本語

説明

Mark the GameObject as a Static Occluder in the occlusion culling system.

For more information, see the documentation on the Occlusion Culling system.

void StaticEditorFlagsExample()
{
    // Create a GameObject
    var go = new GameObject("Example");

// Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.OccluderStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }