Include the GameObject when precomputing navigation data.
For more information, see the documentation on [[wiki:nav-NavigationSystem|the Navigation system].
void StaticEditorFlagsExample()
{
var go = new GameObject("Example");
// Set the GameObject's StaticEditorFlags
var flags = StaticEditorFlags.NavigationStatic;
GameObjectUtility.SetStaticEditorFlags(go, flags);
}