Version: 2020.1
言語: 日本語
public static void Stop (Rendering.SplashScreen.StopBehavior stopBehavior);

説明

Stop the SplashScreen rendering.

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how the SplashScreen can be canceled early via the user pressing any key. public class Example : MonoBehaviour { public SplashScreen.StopBehavior stopBehavior;

void Start() { StartCoroutine(SplashScreenController()); }

IEnumerator SplashScreenController() { SplashScreen.Begin(); while (!SplashScreen.isFinished) { // Fade to the background if the user presses any key during the splash screen rendering. if (Input.anyKeyDown) { SplashScreen.Stop(stopBehavior); break; } yield return null; } } }