Version: 2020.1
言語: 日本語
public Rigidbody2D rigidbody ;

説明

衝突されたオブジェクトにアタッチされた Rigidbody2D

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody2D object.

// The force applied to an object when hit. float hitForce;

void Update() { //If the left mouse button is clicked. if (Input.GetMouseButtonDown(0)) { //Get the mouse position on the screen and send a raycast into the game world from that position. Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);

RaycastHit2D hit = Physics2D.Raycast(worldPoint, Vector2.zero);

if (hit.rigidbody != null) { hit.rigidbody.AddForce(Vector2.one * hitForce); } } } }

関連項目: Rigidbody2D クラス .