Version: 2020.1
言語: 日本語
public static Quaternion Inverse (Quaternion rotation);

説明

/rotation/の逆クォータニオンを返します。

using UnityEngine;

public class Example : MonoBehaviour { // Sets this transform to have the opposite rotation of the target

Transform target; void Update() { transform.rotation = Quaternion.Inverse(target.rotation); } }