Version: 2020.1
言語: 日本語

MaterialConstructor

マニュアルに切り替える
public Material (Shader shader);
public Material (Material source);

パラメーター

shader Shader からマテリアルを作成します
source 別のマテリアルからすべてのプロパティーをコピーすることによってマテリアルを作成します

説明

一時的なマテリアルを作成します

If you have a script which implements a custom special effect, you implement all the graphic setup using shaders & materials. Use this function to create a custom shader & material inside your script. After creating the material, use SetColor, SetTexture, SetFloat, SetVector, SetMatrix to populate the shader property values.

See Also: Materials, Shaders.

using UnityEngine;

public class Example : MonoBehaviour { // Creates a material from shader and texture references. Shader shader; Texture texture; Color color;

void Start() { Renderer rend = GetComponent<Renderer> ();

rend.material = new Material(shader); rend.material.mainTexture = texture; rend.material.color = color; } }
using UnityEngine;

public class Example : MonoBehaviour { // Creates a cube and assigns a material with a builtin Specular shader. void Start() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); Renderer rend = cube.GetComponent<Renderer> (); rend.material = new Material(Shader.Find("Specular")); } }