Version: 2020.1
言語: 日本語
public static AccelerationEvent GetAccelerationEvent (int index);

説明

最後のフレーム間で発生した加速度を返します(一時的な変数は割り当てられません)

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements void Update() { Vector3 acceleration = Vector3.zero; for (var i = 0; i < Input.accelerationEventCount; ++i) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }