Version: 2020.1
言語: 日本語
public static Bounds BoundsField (Rect position, Bounds value);
public static Bounds BoundsField (Rect position, GUIContent label, Bounds value);

パラメーター

position 表示位置
label フィールドのラベル
value 編集する値

戻り値

Bounds ユーザーによって設定された値

説明

Makes Center and Extents field for entering a Bounds.


Bounds field in an Editor Window.

See also Extending the editor.

using UnityEngine;
using UnityEditor;

// Simple script that shows radius of bounds of selected MeshFilter

class EditorGUILayoutBoundsField : EditorWindow { float radius = 0; Bounds bounds;

[MenuItem("Examples/Show Radius of mesh bounds")] static void Init() { var window = GetWindow<EditorGUILayoutBoundsField>(); window.Show(); }

void OnGUI() { GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'"); EditorGUILayout.BeginHorizontal(); bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds);

if (GUILayout.Button("Capture Bounds") &amp;&amp; Selection.activeTransform) { MeshFilter meshFilter = Selection.activeTransform.GetComponentInChildren<MeshFilter>(); if (meshFilter) { bounds = meshFilter.sharedMesh.bounds; } } EditorGUILayout.EndHorizontal();

EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString()); if (GUILayout.Button("Close")) { this.Close(); } } }