Version: 2020.1
言語: 日本語
public static void Exit (int returnValue);

説明

UnityEditor を終了させます

Calling this function will exit right away, without asking to save changes, so you may lose data! This function is mostly useful for exiting out of a commandline process with a specific error.


See Also: Unity command line arguments.

// Simple script that lets you create a new
// Scene, create a cube and an empty game object in the Scene
// Save the Scene and close the editor

using UnityEditor; using UnityEditor.SceneManagement;

public class ExampleClass { [MenuItem("Examples/Chain Actions and close")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);

EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");

EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }