Version: 2020.1
言語: 日本語
public static bool IsValidFolder (string path);

パラメーター

path The path to the folder.

戻り値

bool Returns true if the folder exists.

説明

フォルダーへのパスを指定すると、存在する場合は true、そうでない場合は false を返します。

The given path is relative to the project folder.

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/CreateFolderStructure")] static void CreateFolderStructure() { var folderList = new List<string> {"Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts"};

//Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } } }