Version: 2019.4

説明

Trigger when a SpriteAtlas is registered via invoking the callback in SpriteAtlasManager.atlasRequested.

using UnityEngine;
using UnityEngine.U2D;

public class AtlasRegistrationListener : MonoBehaviour { void OnEnable() { SpriteAtlasManager.atlasRegistered += AtlasRegistered; }

void OnDisable() { SpriteAtlasManager.atlasRegistered -= AtlasRegistered; }

void AtlasRegistered(SpriteAtlas spriteAtlas) { Debug.LogFormat("Registered {0}.", spriteAtlas.name); } }